Sample MSDF
Decodes the sharp and true distance fields from a texture.
For the Sharp output to provide a correct result, the texture must contain a multi-channel distance field in its RGB channels. Typically this will be generated by importing an asset using a DistanceFieldFormat that provides multi-channel information.
Similarly, for the Simple output to provide a correct result, the texture must contain a simple distance field on its alpha channel.
Inputs
Name | Direction | Type | Description |
---|---|---|---|
Field | Input | Texture 2D | The distance field texture to be sampled. |
UV | Input | Vector 2 | Position of the texture to sample. |
Outputs
Name | Type | Description |
---|---|---|
Sharp | Float | The distance decoded from the multi-channel part of the texture. |
Simple | Float | The single-channel distance field from the texture's alpha channel. |