Pixel Range Input
![]()
Based on the active shader keywords, selects between UV channels and the specified value.
This node uses the keywords described in
Pixel
Tip
When creating custom shaders, you can create a custom shader GUI that
inherits Msdf
Inputs
| Name | Type | Description |
|---|---|---|
| From Material | Float | Plug a material property storing the range here. |
Outputs
| Name | Type | Description |
|---|---|---|
| Simple | Float | Pixel range. |