Table of Contents

Pixel Range Input

Screenshot of the node described below

Based on the active shader keywords, selects between UV channels and the specified value.

This node uses the keywords described in PixelRangeSourceKeywordPrefix to decide which value to provide to you.

Tip

When creating custom shaders, you can create a custom shader GUI that inherits MsdfMaterialEditorBase, and use DrawPixelRangeSource to easily draw the standard GUI widget for picking a pixel range source.

Inputs

Name Type Description
From Material Float Plug a material property storing the range here.

Outputs

Name Type Description
Simple Float Pixel range.