Pixel Range Input
Based on the active shader keywords, selects between UV channels and the specified value.
This node uses the keywords described in PixelRangeSourceKeywordPrefix to decide which value to provide to you.
Tip
When creating custom shaders, you can create a custom shader GUI that inherits MsdfMaterialEditorBase, and use DrawPixelRangeSource to easily draw the standard GUI widget for picking a pixel range source.
Inputs
Name | Type | Description |
---|---|---|
From Material | Float | Plug a material property storing the range here. |
Outputs
Name | Type | Description |
---|---|---|
Simple | Float | Pixel range. |