Table of Contents

Perspective-aware Range

Screenshot of the node described below

Converts the pixel range of a texture into an UV-space range taking into account the camera transformation.

Use this between your raw pixel ranges and your sampling for correct results when rendering SDFs on planes not guaranteed to be aligned to the camera.

Inputs

Name Type Description
Field Texture 2D The distance field texture to be sampled.
UV Vector 2 Position of the texture to sample.
Pixel Range Float The pixel range of the texture.

Outputs

Name Type Description
Range Float The perspective-corrected range.